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	<title>Comments on: Brands must stand out to succeed on Facebook</title>
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	<link>http://www.neoco.com/blog/2008/05/brands-must-stand-out-to-succeed-on-facebook/</link>
	<description>Find out more about Social CRM</description>
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		<title>By: What comes after Facebook? &#171; Neoco&#8217;s blog - keep up to date with the best digital marketing agency in the world!</title>
		<link>http://www.neoco.com/blog/2008/05/brands-must-stand-out-to-succeed-on-facebook/comment-page-1/#comment-37</link>
		<dc:creator>What comes after Facebook? &#171; Neoco&#8217;s blog - keep up to date with the best digital marketing agency in the world!</dc:creator>
		<pubDate>Fri, 18 Jul 2008 13:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://neoco.wordpress.com/?p=351#comment-37</guid>
		<description>[...] The power of Facebook is realising this and using it as a social tool to empower your &#8216;real&#8217; life. This is where brands can really enrich user experiences and connect with their audience. Facebook applications (games/ functionality/ etc) are more numerous than friend requests. I stopped deleting them a few months back and currently have about 900+. Just like my Facebook friends, I do not have the time to engage with everyone. I cherry pick. Often this is based on my existing relationship outside of Facebook. Do I know the brand? does it tie-in with an existing ATL (TV, radio, etc) campaign? Is the application productive to my real life beyond Facebook? These are a few of the questions that identify if an application is likely to gain traction with users. A big successful brand and ad campaign is no guarantee that the application will be a success but it means there is likely to be a higher install rate than a total unknown - check out the Indy campaign. Obviously, there are always exceptions to the rule (see a recent blog post about big brand/ big bucks applications that sit around with only 4 daily users). [...]</description>
		<content:encoded><![CDATA[<p>[...] The power of Facebook is realising this and using it as a social tool to empower your &#8216;real&#8217; life. This is where brands can really enrich user experiences and connect with their audience. Facebook applications (games/ functionality/ etc) are more numerous than friend requests. I stopped deleting them a few months back and currently have about 900+. Just like my Facebook friends, I do not have the time to engage with everyone. I cherry pick. Often this is based on my existing relationship outside of Facebook. Do I know the brand? does it tie-in with an existing ATL (TV, radio, etc) campaign? Is the application productive to my real life beyond Facebook? These are a few of the questions that identify if an application is likely to gain traction with users. A big successful brand and ad campaign is no guarantee that the application will be a success but it means there is likely to be a higher install rate than a total unknown &#8211; check out the Indy campaign. Obviously, there are always exceptions to the rule (see a recent blog post about big brand/ big bucks applications that sit around with only 4 daily users). [...]</p>
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		<title>By: neoco</title>
		<link>http://www.neoco.com/blog/2008/05/brands-must-stand-out-to-succeed-on-facebook/comment-page-1/#comment-36</link>
		<dc:creator>neoco</dc:creator>
		<pubDate>Tue, 27 May 2008 17:00:52 +0000</pubDate>
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		<description>It&#039;s weird how this things work sometimes... like there are two very distinct curves. I remember 6-12 months ago we were really pushing Facebook apps to clients and then it slows right down. Suddenly everone is talking about Facebook apps again as the second wave of clients catch up.

Facebook apps are just like every other (2.0) media channel lifecycle to date:
1) consumers get what we&#039;re given and like it
2) consumers (as creators and users) then get given access and swamp the channel with remakes of everything - ooh a personality quiz like we used to do as a viral but now it&#039;s an app! (remember that before that we done it on email!)
3) channel gets flooded with crap as consumers (as creators and users) run out of the old ideas and try to fit in new ones.
4) novelty wears off. consumer rebellion - lead by the cool lefties!
5) main brands catch up and start at point 2 - except consumers are now looking for apps that actually contribute to their experience.
6) everyone moves to new platform  :-D

so what&#039;s the next platform?</description>
		<content:encoded><![CDATA[<p>It&#8217;s weird how this things work sometimes&#8230; like there are two very distinct curves. I remember 6-12 months ago we were really pushing Facebook apps to clients and then it slows right down. Suddenly everone is talking about Facebook apps again as the second wave of clients catch up.</p>
<p>Facebook apps are just like every other (2.0) media channel lifecycle to date:<br />
1) consumers get what we&#8217;re given and like it<br />
2) consumers (as creators and users) then get given access and swamp the channel with remakes of everything &#8211; ooh a personality quiz like we used to do as a viral but now it&#8217;s an app! (remember that before that we done it on email!)<br />
3) channel gets flooded with crap as consumers (as creators and users) run out of the old ideas and try to fit in new ones.<br />
4) novelty wears off. consumer rebellion &#8211; lead by the cool lefties!<br />
5) main brands catch up and start at point 2 &#8211; except consumers are now looking for apps that actually contribute to their experience.<br />
6) everyone moves to new platform  <img src='http://www.neoco.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p>so what&#8217;s the next platform?</p>
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